01
Full-stack product platforms
Build and modernize web products across interface, API, data, search, and deployment layers.
Core stack
- Next.js
- React
- TypeScript
- Laravel
- PostgreSQL
- Docker
Hi, I'm
Open to new opportunities
Full-stack Developer based in Hong Kong
I turn complex ideas into dependable products.
I build web platforms, developer tools, and interactive systems with a focus on scalable architecture, maintainable code, and practical delivery.
Get to know me better and discover what drives my passion for development
My journey into programming began with a simple motivation: I wanted to craft the products I dreamed of. What started as a personal quest has evolved into a passion for creating software that makes a meaningful impact.
I specialize in web development, API design, and game logic with a strong focus on software quality and architecture. My approach centers on design patterns, scalability, and maintainability—ensuring every line of code contributes to robust, future-proof solutions.
Beyond coding, I'm actively learning 4+ languages, which has taught me the value of clear communication and diverse perspectives. I'm seeking opportunities to work on innovative projects where quality matters as much as creativity.
The technical strengths I use to take products from an early idea through architecture, implementation, and delivery.
01
Build and modernize web products across interface, API, data, search, and deployment layers.
02
Design focused utilities that turn complex configuration and repeated workflows into direct interfaces.
03
Ship interactive learning and mobile experiences that integrate game systems, networking, and applied AI.
A broader view of the languages, frameworks, platforms, and specialist tools I have worked with.
Native utilities, developer tools, and applied products built to solve practical problems across web, mobile, and interactive systems.
Showing 10 projects

A native macOS menu-bar utility that opens a configurable radial shortcut menu from a global keyboard or mouse trigger. Slices can send keystrokes, launch apps and URLs, run scripts, or open nested wheels.
My contribution
Personal project: designed and built the native app, global input handling, radial interactions, JSON persistence, automated tests, and universal DMG release workflow.

A visual editor for importing, editing, validating, and exporting Karabiner-Elements configuration files, including complex modifications and ANSI, ISO, and JIS keyboard layouts.
My contribution
Personal project: designed and implemented the editor, drag-and-drop rule builder, keyboard visualization, conflict validation, and structured JSON export workflow.

A Flow Launcher plugin for cloning, fetching, fuzzy-searching, and opening Git repositories across multiple local root folders.
My contribution
Created and maintain the open-source plugin, its multi-root repository workflow, settings UI, and automated release pipeline while incorporating community contributions.

An interactive radiology education app combining teaching modules and mini-games to help learners assess nasogastric tube positioning on chest X-rays.
My contribution
Developed the Unity and C# application, gameplay systems, and UI; integrated the supplied AI classification and Grad-CAM workflow; and handled releases and ongoing maintenance.

An interactive tutorial covering the pathophysiology, imaging findings, and differential diagnoses of transient global amnesia through real clinical MR cases and self-assessment exercises.
My contribution
Built the Flutter and Dart application end to end, implemented collaborator-supplied medical content and touch interactions, and manage its App Store releases and maintenance.
A modernized beauty product review platform with a scalable Next.js and Laravel architecture, improved search performance, and AI-assisted content workflows.
My contribution
Led the architectural overhaul, SEO and Core Web Vitals work, AI-first content optimization, and deployment of an internal LLM service.
A high-precision computer vision system for counting surgical instruments, deployed through a cross-platform Flutter application for practical medical use.
My contribution
Collaborated with Blueinno Technology HK on the computer vision model and integrated the resulting system into the Flutter mobile application.
A networked Mahjong mode within NeuroGym, an evidence-based cognitive training platform designed for older adults. The platform uses culturally familiar games to support attention, memory, hand-eye coordination, executive function, language, and visuospatial skills.
My contribution
Built the complete Unity and Photon multiplayer Mahjong experience during a three-week internship sprint, including real-time gameplay synchronization and networking for remote play.
A VR-supported online multiplayer endless runner created as a final-year project, combining immersive controls, networked play, and real-time game physics.
My contribution
Developed the game systems, VR mechanics, multiplayer networking, and interactive gameplay as the HKIVE final-year project.
A space shooter built with OpenGL and object-oriented C++ to explore low-level rendering, game physics, and interactive graphics programming.
My contribution
Implemented the rendering pipeline, object-oriented game systems, physics, and interactive gameplay for computer graphics coursework.
The roles, teams, and technical challenges that have shaped how I build and deliver software.
She Communications Limited
Hong Kong
Sep 2024 - Present
Leading the complete architectural overhaul of a beauty product review platform, applying object-oriented programming principles and modern design patterns to transform legacy systems into a scalable, maintainable solution using Next.js and Laravel, while implementing comprehensive SEO strategies and AI-first content optimization. Additionally, deployed and managed an internal LLM model on local servers to enhance company operations and productivity.
The Chinese University of Hong Kong
Hong Kong
Dec 2021 - Present
Developed an award-winning educational game for the radiology field using Unity, incorporating advanced AI features in collaboration with research teams.
DigiGear Technology Limited
Hong Kong
Jun 2023 - Aug 2023
Developed a full-stack ticket selling platform focused on improving user experience and code maintainability.
MedMind Technology Limited
Hong Kong
Jun 2020 - Aug 2020
Developed Mahjong online multiplayer game mode using Photon API for Unity, which became the product's most significant selling point during the pandemic.
Engineering and game-development programs that established the technical foundations behind my professional work.
The Chinese University of Hong Kong (CUHK)
Hong Kong
Sept. 2020 - August 2024
GPA 3.49/4.0Comprehensive engineering program focusing on computer systems, software development, and advanced computing technologies with strong emphasis on practical application and research.
The Hong Kong Institute of Vocational Education (HKIVE)
Hong Kong
Sept. 2018 - June 2020
GPA 3.76/4.0Specialized diploma program focusing on game development technologies, mobile gaming platforms, and comprehensive software development practices for the gaming industry.
Get in touch
I'm always interested in new opportunities and exciting projects. Whether you have a question or just want to say hi, I'll do my best to get back to you.